The definition of LogoLogo is an interpreted
language designed by Papert
in 1966 to be a tool for helping people (especially kids) learn
computer programming concepts. In
addition to being used for that purpose, it is often used
as a language for controlling mechanical robots and other
similar devices. Logo interfaces even exist for building
block / toy robot sets. Logo uses a special
graphics
cursor
called "the turtle", and Logo is itself sometimes called
"Turtle Graphics". Logo is quite
portable but not particularly fast.
Versions can be found on almost every computer
platform in the world.
Additionally, some other languages (notably some
Pascal versions)
provide Logo-like interfaces for graphics-intensive programming.
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